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Monster Prom Review

(Image from Steam Game Page)

The only thing Spooky High students still have to live for is their upcoming prom and graduation. The player assumes the character of an adolescent who wants to locate a date for this momentous occasion. However, we are not the typical high school students like from the American Pie movie; instead, we are a Zombie, Shadow, Ifrit , or Frankenstein’s monster right out of Haunted School. Gender and sexual orientation also don’t matter to monsters since it’s so difficult for them to get love in the first place. We can thus court Scott the werewolf, Liam the vampire, Damien the demon, Miranda the mermaid, Polly the ghost, and Vera the gorgon regardless of the character we select. The main point of the game is to spend the time before the ball to build bonds with the characters so that they accept our invitation to the celebration.

Finding a companion for the ball is not straightforward, even if the gameplay in Monster Prom is trivial. You have the option to play in “quick” or “full” modes, which vary in the anticipated game length (between 30 and 120 minutes) and the amount of potential character interactions. Fast mode makes it a little bit more difficult to play because there are a lot less of them. Events that take place in the school cafeteria or on campus are interactions. In the latter scenario, we get to pick the location, such as a lecture hall, gathering space, library, etc. Each of these instances consists of a discussion with a character or characters in the manner of a visual novel, during which we select one of the two alternatives to finish the dialogue. If the other person loves it, his sympathy for us grows; it also affects our statistics, either for the better or for the worse. Just before the ball, if we have enough sympathy and the ideal numbers, the character will consent to go with us.

(Character Menu Screen)

The game’s basic concept is absurdly straightforward, yet at first it can be a little challenging. Simply talking to the characters and inviting them to the ball is all the game asks of us. We only begin to recognize some dependencies and comprehend how it all works after a few or a dozen games. The enjoyment is therefore drastically reduced to selecting the appropriate conversation choice. Additionally, they are not always clear. Why? Because the main focus of Monster Prom is an outrageous comedy, we sometimes have to decide between two possible solutions, such as “werewolf” and “werewolves”.Which of these will appeal to the listener more has to be carefully considered. Well, the weight of choosing is significantly less unless we don’t care about scheduling an appointment with him. As if that weren’t enough, the developers have planned over a thousand different scenarios. Although the situations are produced randomly and can thus be repeated, this prevents you from memorising the game’s rules and instead allows you to play for a considerable amount of time.

Monster Prom may be played online or on a single computer by one person or up to four other players. The classic, old school couch multiplayer with friends or strangers really benefits the game since it frequently results in amusing scenarios. For instance, each player’s “turn” modifies the sequence in which they take actions. What makes the decision? answering the query and having a conversation with other participants. Enter the video’s title, for instance, and speak it out before selecting “next”. The first player to identify the movie that will be odd in the porn version wins the game when these stages are finished. Here, the youngster with the striped pyjamas was the clear winner. There are other amusing possibilities as well, such as the perch—an animal that would seem oddest on the shield of arms of the new Game of Thrones family—which would be the German equivalent of Mario and Luigi’s prostitutes. The order is randomised by the game if the participants determine that none of them provided the right response or that they are all equally good.

As I have stated, Monster Prom is mostly a comedy, and it does a fantastic job in that sense. It’s tough to keep track of all the hilarious real-world allusions that the writers have placed in. Werewolf Damien LaVey and Scott both specifically mention The Teenage Werewolf and the Omen, as well as the father of Satanism. Monsters love the mobile game Pokemans Go, which has them catching human accountants. The film series about a love triangle of characters, some of whom glitter in the sun, has young people interested. Additionally, there are a ton of obscure word games as well as absurd and humorous scenarios. Moreover, the majority of the characters are either completely insane or make fun of various subcultures and fashions. Like the vampire Liam, who exclusively uses the school cafeteria to snap images of food to post on Instagram. Crazy Polly, who has a drug, sex, and party addiction, is likewise in a league of her own.

One of the major drawbacks of Monster Prom is that we always act in the same manner whether we choose to play fast or full. After a dozen of these games, playing single-player might become monotonous. Due to monotony’s simple infiltration into the enjoyable, even the circumstances quit being charming. The full inability to save the game might potentially be a nuisance. We must finish the entire game in one sitting if we choose to play it in its entirety. It is difficult to consider this a clear disadvantage, though, as the player’s decisions now have greater significance and necessitate caution. Probably not everyone will find the game’s comedy to their taste. In addition to the joke indicated in the preceding sentence, there are other jokes that could offend someone, such as cesspit jokes. However, there is such a wide variety of humour and jokes that there is a good chance that everyone will find something amusing.

(Making a choice; can vary on player’s current attribute in which they excel or lack)

Another drawback is that the game truly loses its appeal once you figure out what and how to accomplish it. The more we play, the more evident it becomes that the game has highly “rigid” rules, even if we may not first realise it. All you need to do is amass a predetermined amount of “hearts” and effectively develop the stats that draw the character, such as charm or bravery. Whether you’re playing solo, co-op, quick mode, or full mode, the worth of these numbers varies, but it’s always the same. This implies that all it takes to possess it is a minimal amount, such as five hearts, eleven charismatic points, and ten points of knowledge. Unless we receive a hidden finale in which he rejects us, that is. There are more than a dozen of these hidden endings, so uncovering them can take some time. How many players will it take to unlock every single one of them?

The visual environment should also be mentioned at the very end, if only out of obligation as a critic. Although we’re dealing with monsters, the colourful, hand-drawn character models and environment are attractive to the sight, and because of the design, it’s difficult not to feel pity for them. They occasionally remark something about the game such as saying that it has amazing sound; except it becomes worse when there is music playing to set the mood, so most players just switch to Youtube and play their own favourite songs instead to relax and continue to play.

Due to the potential of competition, Monster Prom distinguishes itself from other visual novels as a fun and endearing game. You should be aware that it can only be utilized to its fullest extent while using a single machine to play a multiplayer game. It glows brightest and is most enjoyable at this time.

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