The End is Night is a new game from the creators of Binding of Isaac and Super Meat Boy that has an immediate impact due to its high level of appeal. Even repeated fatalities, while annoying, do not prevent you from having fun.
At first appearance, we have a platformer similar to Meat Boy, however there are several distinctions. The most crucial aspect is that the hero cannot bounce off any barriers, which, contrary to popular belief, makes the game simpler. We frequently see projecting spikes on barriers. We can only stop, hang, and jump further in any direction if we are on them. This method makes the journey through each board somewhat more linear. We don’t have to worry which precise pixel we should bounce off of in order to execute acrobatics successfully. Because it’s less chaotic, it’s a little easier than a meatball platformer. However, this does not imply that the game is simple. This is still a highly precise, patient, and masterful creation. Completing many hundred screens, which may often be done in a matter of seconds, is less difficult than gaining the secrets.
Collecting collectibles is the most challenging chore that awaiting gamers. Each screen is another object to collect, frequently positioned in such a way that at least a dozen agonizing falls into spikes or into an abyss are required. It’s especially difficult in secret areas, which frequently hold significantly more expensive items. Such levels are true nightmares if we cannot demonstrate our incredible reactions and intuition. Moving barriers, creatures, and even deadly water or gas – in which we may only stay for 2-3 seconds – are persistent game features, but their ferocity is deliberately amplified in special levels. Finally, there are cartridges, which are easy to overlook and offer access to extra levels – in the first stage, in the shape of a video game played on the hero’s old console. These challenges include varied retro-style visuals and allow you to play for longer periods of time, however they have a limited number of lives. We may die as much as we want during the majority of the journey – there are no limitations. However, toward the end of the journey, a series of levels begins in which the authors opted to raise the tension level somewhat, which will not appeal to everyone. We can afford to fail as many times as the collectibles counter shows.
On the one hand, it’s a fascinating concept that fits within a harsh and frightening environment. However, it would probably be preferable to enable completion of the full primary campaign without any death limit, and leave any such limits to side activities. The game’s benefit is clearly a more intriguing atmosphere than in Super Meat Boy, as well as – which may surprise some – the hero’s and the post-apocalyptic world’s tale. Ash is most likely the last living being to pass the time with his favorite game. However, if the cartridge fails, you must get up from the couch. So we went in quest of new companions. This is the main purpose of this melancholy and morbid tale: Ash wants to make a buddy out of discovered body pieces.
The End is Nigh provides smooth and pleasant, yet frustrating – when we die – entertainment for the patient. It also has a terrific soundtrack, which may sometimes calm tense nerves. This is unquestionably a fantastic title for fans of challenging platforming.