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Might & Magic: Clash of Heroes Review

(Image from Steam Game Page)

If you enjoy turn-based strategy, puzzle, and role-playing games, admire Kasparov, and don’t mind a little manga style, Clash of Heroes is the game for you. As long as you have a lot of patience, spare time, and dedication.

Clash of Heroes was first launched for the Nintendo DS, and then it was remastered in “HD” for the Xbox 360, PlayStation 3, and PCs. This version is essentially the same game that was previously accessible on our PCs and consoles, but it has been optimized for touchscreens. screens. Nothing has changed throughout history. In the universe of Might & Magic, we are once again contending with an invasion of demons, this time led by a mystery king. We take on the role of young heroes, restoring order to the planet. The single-player campaign allows us to command elven forces, human kingdom armies, zombie armies, demon armies, and magician armies. The simple tale is provided during the game in the form of static drawing boards and conversations, as is characteristic of Japanese RPGs – the written statements are supplemented by drawings of the characters describing their conduct. We go throughout the world by following the fields on the map. As a result, we only explore the locations that the game’s designers have designated for us. Despite this constraint, you won’t be bored because the main narrative takes over 30 hours to complete, plus there are several side tasks provided to our heroes by bounty hunters or puzzle aficionados. The former establishes goals for us to achieve, while the latter encourages us to solve riddles. It is worthwhile to explore the visited areas and complete all side quests; this will allow us to unlock new units on the battlefield and locate relics for the heroes.

(Image from Steam Game Page)

The most enjoyable aspect is the action, which is displayed as a rectangular battlefield, a cross between chess and the original Heroes skirmish board. The entire thing is divided into half, with enemy soldiers on top and our troops on the bottom. A turn is made up of many movements that we employ to arrange our basic units into three vertical or horizontal patterns. The first choice causes the soldiers to rush the enemy after a certain number of rounds, whilst the second option creates a defensive wall with a defined strength limit. The troops are also supplied by elite units known as champions, which, when correctly positioned with lesser teammates, may charge their power for up to six turns before launching an overwhelming onslaught. Charges that are well-planned will allow our units to burst through the wall and opponent units, go to the very top of the battlefield, and assault the character we are battling with. We win the combat when the wicked hero’s health hits zero. Please keep in mind that each hero has a unique skill and spell that replenishes with damage. Furthermore, each champion unit has its own unique ability – deer charge over hostile barriers, while vampires recover our health when hitting the opponent. Artifacts, on the other hand, boost the attack power of units or the hero. There are several techniques to choose from because to the numerous factions, heroes, and armies available. It’s incredible joy to plan operations and use unit settings skillfully. Even if we lose against a computer opponent, we quickly brush the ash from our shoulders and try to approach the game differently than we did at the start. Unfortunately, in duels, chance plays a significant part. When there is disorder in our section of the battlefield and it is difficult for us to establish a fighting formation, it is often just impossible to win against an opponent. This is especially terrible in online competitions, where successes and defeats are counted and included in the worldwide ranking; sometimes we win owing to good fortune, other times due to bad luck.

Battles continue somewhat longer than on a PC or console due to touch control, although this has no effect on the game’s fluidity. We transfer units by dragging them to the desired location, and we eliminate undesired soldiers by keeping our finger in one spot for an extended period of time. We navigate the global map by touching on the location we want to visit. Clash of Heroes’ mobile version has received cosmetic tweaks. The interface components are bigger and more comfortably placed so that they do not obscure the battlefield or the game universe. On phone and tablet devices, detailed, multi-colored cartoon drawings look fantastic. The game occasionally suffers from small hitches on older Apple devices, mostly issues with animation smoothness. Sometimes incorrect character cards emerge before a combat, and I was once rewarded to a return to the system after many hours of testing. The most troublesome issue is still online gaming. Players in the mobile edition of Clash of Heroes have up to five… days to make a move! As a result, conflicts might last a week rather than a dozen or so minutes. Meanwhile, we forget how we wanted to play a certain game and what plays we intended to make in the next round.

(Image from Steam Game Page)

Despite this, it remains one of the greatest entries in the Might & Magic series. The campaign introduces the player to a vast, colorful universe full of logical problems, and the multiplayer option is an excellent, albeit flawed, addition to the game.

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