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Skyward Collapse Review

(Image from Steam Game Page)

Skyward Collapse is an oddball turn-based strategy game. We take turns controlling the evolution of two opposing factions during the game, and the aim is not to destroy the opponent, but to maintain both sides of the fight alive.

The conflict is being fought by a computer. We, in turn, must guide both Blue and Red through three periods while giving the resources needed to raise warriors who will burn and collect the points required for victory without our help. Not only will bandits and natural calamities stand in your way, but so will the unpredictability of individual factors. If we allow one of the colors to remove the other, we will lose the game.

(Image from Steam Game Page)

Each faction begins with one colony and twenty-four improvement slots. This figure may appear to be fairly enormous, but the quantity of resources required to develop an army necessitates careful preparation. Fields looted by the enemy are rendered unusable. This necessitates a continual search for additional settlements, but in the early stages of the game, we can only build the second town adjacent to the enemy’s base, leaving it vulnerable to attacks. With each step, Luminith, the continent where Skyward Collapse takes place, gets additional fields, which are randomly added to the board’s edges. We may extend the map with more places, distancing unsecured communities from opponents and creating fresh space, thanks to the supernatural abilities bestowed on the player as the Creator. The Blue and Red flags represent two nations: the Vikings and the Greeks. Representatives from both organizations have access to the same buildings and resources, but their available units differ. In each scenario, we pick whether we want to see both nations on Luminith or just one of them fighting a fratricidal war. Skyward Collapse’s armies were uneven. Because Greek troops are more powerful than Vikings, having the same number of units on both sides might rapidly lead to defeat. This requires you to intervene in the fight on a regular basis and employ heavenly abilities to aid the presently losing side.

In many respects, we will equalize the odds of the Blue and Red teams. If we don’t have the money to send additional warriors to the weaker side, we can offer them help in the form of animals and relics from both nations’ mythologies. Over time, gods appear on the battlefield, with abilities that may transform the course of a fight in an instant. Skyward Collapse does not allow for the creation of new technologies, but as time passes, troops become more diversified, receiving experience and bonuses from ruins and relics spread over the landscape. Most discovered upgrades multiply statistics, making warriors hundreds of times stronger than rookie recruits. With such vast disparities, we must tread carefully while placing powerful treasures on the board. The cornerstone is the game’s unpredictability – in Skyward Collapse, all gameplay factors that are not directly controlled by the player are fully unexpected. We never know how computer-controlled soldiers will act or which gods will come on the map. The deciding instance may appear to be a shortcut. Plagues will be by far the most difficult difficulty we will face during the game. Events of this sort, which are produced at random, can demolish board components, damage structures, and affect the number and behavior of units. We are given early warning of any calamity, yet we are almost never able to properly prepare. Rebuilding the damage taken might consume a large portion of the time invested in the game.

(Image from Steam Game Page)

Skyward Collapse is a title that may be played several times despite its simplistic structure and tiny amount of structures and units. Because of the random aspects, no two games look the same. As a result, the authors’ notion of granting access to certain structures only after completing multiple scenarios does not appear to be a good one, especially because the majority of the new parts have no substantial impact on the gameplay. The tunes that accompany us while playing are lovely, but they do not suit with the game world’s graphic style. The piano and guitar playing in the background remind me of a shopping walk or an elevator trip. The visual aspect of Skyward Collapse is tough to evaluate. When plain, two-dimensional units emerge on detailed, beautifully drawn areas of the map, they lose their attractiveness, and the clouds visible in the backdrop are just unattractive. The game appears dull at first look due to the lack of a single, unified graphic theme.

Skyward Collapse breathes new life into a genre that has been around for nearly two decades, portraying God in an entirely new light. Despite several small flaws, it has the ability to keep you riveted to the screen for many hours, and the title’s abundance of random factors makes it resemble a well-prepared board game.

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