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Rage 2 Review

(Image from Steam Game Page)

After learning from their mistakes from the first game which did not receive the greatest reviews in the first chapter of Rage, id Software, this time in collaboration with Avalanche Studios developed a big area, ready to explore and spread destruction. Rage 2 is similar to a traditional first-person shooter, but with greater freedom. We take on the role of Walker, the last of the Guardians, and journey across a post-apocalyptic planet shattered by an asteroid strike and in the hands of a harsh and dictatorial Authority.
Although the open structure appears strange, it works well with craziness, devastation, and lightning-fast close combat. We travel throughout the world in vehicles, carrying out various assignments and visiting new sites.

We must get stronger and win friends in order to overthrow the Authority commanded by General Cross. These are the three key NPCs for whom we must complete assignments during the game. Completing the required action enlists the heroes in the “Dagger” Project and aids in the struggle against the torturers. While there are a few exceptions, the great majority of quests require you to shoot mutants or people. This is also Rage 2’s most significant advantage. Duels are lively, and making use of the extensive armament is a lot of fun. You can certainly sense the touch of FPS professionals here, who know how to take care of minutiae like eye-catching reload animations, nice shot noises, and rewarding headshots – everything that helps us feel the strength of the weapon in our hands.

(Image from Steam Game Page)

The hero’s abilities add to the allure of the fights. We can make lightning leaps, build a shield, utilize a drone, or ruthlessly drive targets with kinetic power thanks to advanced technologies. “Playing” with adversaries is an important component of Rage 2. One of the abilities, for example, allows you to generate a point that draws foes in your near neighborhood. Throw a grenade inside and watch them disintegrate into crimson goo. However, the hero’s might does not imply that every battle is simple. The difficulty of side missions is indicated by a number. If we go to meet the warriors of the Authority at the start of the trip, they will tear us apart in seconds. To fight the most difficult opponents, you must first improve your character. Rage 2’s advancement system is very intricate. Almost everything may be upgraded, including gadgets, abilities, weapons, talents, and vehicles. The advancement is plainly seen in how effectively we perform on the battlefield, eventually transforming the hero into a killing machine capable of taking dozens of rounds, fast moving about the battlefield, or even rising from the dead due to a defibrillator.

The progression system, on the other hand, is so complex that it is extremely incomprehensible. Not only can we enhance some aspects in a variety of ways, but totally different resources are necessary for unique upgrades. In some circumstances, we must additionally purchase an upgrade option. It’s a shame the architects didn’t go for a more clear approach that would aggregate everything in one place and be easier to use. There is a lot to do in the game because there are dozens of outposts, enemy headquarters, and petrol stations to take over, but the globe is essentially barren in between these minor spots. We don’t want to walk the next several kilometers, so we only get out of the car when we arrive at a mission or village. The map is separated by sections such as desert, marshes, and rainforest. There were other cities where we might meet key individuals, restock store supplies, take on new responsibilities, or purchase information from suspicious citizens. There are also neon-lit bars, although accessing them is pointless unless you have a quest that leads there.

(Image from Steam Game Page)

The television show Mutant Bash, in which daredevils face consecutive waves of ravenous mutants to the amusement of the wasteland’s population, lends legitimacy to the world of Rage 2. The player can even take on the role of a post-apocalyptic gladiator. There are also several racing contests in the game. Vehicle collisions are entertaining to play, but limited by the car driving concept. Cars appear to be exceedingly light, and they frequently leave the ground at the smallest inclination, resulting in a complete loss of control and tumbling into an uncontrollable skid. Despite these issues, one of the most intriguing aspects of Rage 2 are conflicts with convoys, which are modeled after the Mad Max series. We take down the lesser members of the procession before dealing with the largest, which feels a little like a boss battle, especially because the main vehicle has weak places that must be targeted. All of this, of course, takes place in the open world; we’re not talking about a mini-game here. So we may abandon the struggle at any point.

When we’re playing Rage 2, we soon forget about the fairly empty world and other minor flaws. The shooting in this game is simply so gratifying that it may be recommended to everyone who like quick action and post-apocalyptic settings. This installment’s quality is far superior to the first in the series.

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