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Back 4 Blood Review

(Image from Steam Game Page)

Turtle Rock Studios created Left 4 Dead, a classic in which a group of four fights their way across maps teeming with rabid zombies. Back 4 Blood is the spiritual successor to this smash, at times resembling another sequel. The gameplay is enjoyable, but not completely rewarding. The storyline assumptions are somewhat altered in reference to Valve’s brand. The zombie apocalypse was triggered by a parasite of unknown origin, and both the infected and the survivors have distinct names, although they are practically the same. The plot given in the campaign’s four acts is a simplistic one that serves mostly as a pretext for the presentation of successive maps on which we run and exterminate hordes of zombies. Nothing very noteworthy, but the tale isn’t the objective here. The true core of these games has always been two elements. The first is a thrilling co-op story, while the second is a player vs player mode that has kept the community active over a decade after its debut. Both components are present in this case, but one of them, regrettably, does not speak well for success.

The campaign may be played solo or with other players, and we are even urged to pick the latter because we will not receive as many bonuses, cash, and other items essential for character growth if we do not. We may pick from eight different heroes, who differ in specific abilities such as trap detection, higher damage from guns, and more effective healing of themselves and their comrades. These fundamental distinctions are only the beginning of personalization. The card system is the main originality, and what sets Back 4 Blood apart from the original. We’re creating a deck to assist change the gaming style, such as improving damage from a specific type of weapon, quicker stamina regeneration, or sprinting. There are also cards that affect the game’s mechanics, such as substituting a weak melee assault with a rapid knife blow, which can frequently save lives. At the start of each act, we choose a few cards from the deck at random, and with each consecutive chapter, we add more, eventually improving both ourselves and our friends. This concept appears perplexing at first, but after a few games, it becomes a natural means of evolving our character toward the combat style that best suits us. A unexpectedly popular item.

(Image from Steam Game Page)

We begin each act with extremely basic equipment and must gradually improve it in order to increase our chances of survival. In addition to the chests dispersed around the area, we may spend our in-game cash on stuff at the shop available between chapters. Co-op demands players to communicate and collaborate in order to escape enemy attacks and mini-bosses and reach safety. Nothing beats successfully completing the next stages, covering your friends, and reaching the hideaway, which marks the point of advancement. It’s much worse when human partners are supplanted by computers. Bots are not clever, and our prospects of survival are close to none unless we play with at least one genuine person. These segmented portions in each act take us across the many parts of America that have fallen into turmoil. The map’s design is intriguing and evocative. We swiftly leave the zombie-infested city streets and travel to far more intriguing locations such as moody suburbs, cemeteries, hazy marshes, and poisonous tunnels. A barge traversing a zombie-infested lake or tempting the beast with a harvester speeding through an infected corn field will stay with you for a long time.

Back 4 Blood shooting is quite gratifying. We enjoy experimenting with various rifles and their attachments because a new sight or stock may drastically alter the shooting experience, not to mention more successfully dispatching swarms of brain eaters. Slicing zombies with lead is thrilling, and the game is worth learning just for the close-quarters battles with the waves. In addition to the standard “cannon fodder” of speedy zombies, there are tougher foes with a variety of talents and unique abilities. When one monster reaches us, it spits acid or explodes, another has a giant hand that it hits like a club, and another walks on the walls and sticks us with sticky slime. These creatures are the actual danger, and on higher difficulty levels, they might spell the end of the entire squad. However, these are not especially creative opponents, and despite the arrival of additional variants of foes over the campaign, they rapidly become typical and fail due to a lack of broader diversity. The only difference between each game is that when we draw skill cards at the start of the game, the computer draws its own cards that have negative consequences on a specific area. When the artificial intelligence director fills the known region with flaming creatures that leave puddles of acid behind after death, he can substantially disrupt our efforts.

These little variations of repeated levels are intriguing and suggest that the card system in Back 4 Blood is something special, which may appeal to fans of Left 4 Dead. However, die-hard fans should be aware that this is not the same degree of “AI direction” that was present in the original, in which the computer adjusted the world and the speed of conflicts based on the dynamics and experience of the players. It’s a lot more clear and less groundbreaking here. A great help is alerting the players when the next wave of zombies will arrive through a counter. Waves were the game’s true opponent in Left 4 Dead, and seasoned zombie exterminators were mostly prepared for this time. The significance of the waves as a serious threat is considerably less stressed here, and on the standard difficulty level, it does not even stand out from the typical busy spots on the map. PvP is a pale shell of its former self. Swarm is a style of gaming in which two teams of four alternately struggle for survival in a conflict in which one side plays as humans and the other as extraordinary creatures. The areas are quite small, the action is chaotic and brief, and there is little incentive to push us forward to the next fights. After a few minutes, the playing space shrinks to several square meters, making it worse than wedding games and plays.

(Image from Steam Game Page)

Back 4 Blood, at this point in development, is unlikely to appeal to all fans of the original, owing to the extremely bad PvP mode, but it is a thrilling cooperative game. The card system is so intriguing that you want to return to the game and play with the character growth, attempting tasks of increasing difficulty levels.

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