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Ratchet and Clank: Q Force Review

(Image from Stevivor)

On board is a chubby superhero with an inflated ego. In your spare time, you can transform a creaking tinplate into a coffee maker. Present! A fuzzy rodent with a pistol between its paws! The Q team is tight and ready to go; adventure here we come!

Ratchet and Clank, along with Daxter, Jak, and Spyro, are gaming characters that have always been positively linked with the PlayStation system. Not only does the ridiculous comedy and bright graphics entice me to play, but so does the fact that it is presented in one of my favorite genres – platform games. The Ratchet & Clank franchise celebrated its tenth anniversary in 2012. The makers have prepared two presents for admirers on this special day. The first is an updated version of the game’s first three installments, which was initially released on PlayStation 2, and the second gift was a new game that I will be able to describe. Even for an Insomniac Games franchise, Ratchet & Clank: Q Crew is a highly unique game. Stuart Zurgo, who is pure evil, assaults our children, and we go to various dangerous worlds to cast evil into the abyss. Once there, we must withstand opposing attacks while defending our own base. We construct barricades, mines, and towers to aid in the process. After a while, we move on to offensive operations and seizing the enemy’s defenses. As you can see, the storyline is nothing to be concerned about. Its bare presence appears to be designed to avoid interfering with gameplay.

(Image from Godisageek)

Although still a platformer, Rachet’s latest adventures are perilously similar to the popular tower defense game genre. Why is it dangerous? Because they reduce Ratchet & Clank: Q Crew to the level of a mini-game. A little interlude with your favorite characters as you wait for the next big game. We only receive five boards in the single-player campaign, which will take us little more than six hours to finish. The single-player experience is turned upside down. We are constrained by continuous returns to the base, and the base, even if densely populated, will be unable to defend itself without our assistance. The variety of mines, turrets, and obstacles is quite limited. We only have a few options for classes. The Q Crew’s offensive arsenal is far superior. The firearms do not disappoint, and there is much to destroy. As long as we can protect the base while simultaneously attacking enemy locations. This is not extremely tough in the first two missions, but it is quite challenging in the following two.

(Image from Gosunoob)

Ratchet & Clank: Q Crew appears to be average visually. The lack of variation in places is to fault, since they get monotonous after a while of play. We receive basically the same thing from planet to planet. I can’t help but think that the last installment of Ratchet’s exploits was much better. The game does not disappoint in terms of sound. I recommend playing Ratchet & Clank: Q Crew as a charming mini-game rather than a full-fledged continuation of the famous franchise. The game will then turn out to be a lot of fun, especially if it is a multiplayer game. Ratchet & Clank: Q Crew is a total misunderstanding from the perspective of a franchise fan who is in love with the platform singleplayer. Even tremendous humor cannot redeem Insomniac studio’s latest project.

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