Another earthquake has struck the Anime World! Buildings fall, and solvent gushes out of earth fractures, destroying everything in its path. Cartoon characters get terrified and can only be saved by Mickey Mouse.
The journey begins in the Disney cartoon realm, with Mickey Mouse being summoned to save Oswaldov and the fading Wasteland. The Animation World has not yet entirely recovered from the events shown in the first section of the game, and is now threatened by a new threat. The rumbling and running solvent indicate the approaching doom. To compound things, it is unknown what is generating the misconception. Aside from the Mouse Man, one of the primary antagonists from the previous section, the Mad Doctor, appears in the game from the start. A maniac in a white coat sings to the Animians, convincing them that only he can preserve the collapsing planet. Miki and her pals have reservations about the doctor’s sincerity, but there’s little time to ponder about it as the roofs begin collapsing. I felt as pleased as a child to be plunged into the realm of my favorite fairy tale universe while playing Epic Mickey 2: The Power of Two. We not only control the fate of the game’s primary characters, such as the previously mentioned Mickey and Oswald the bunny. The choices we make will have an impact on the lives of many characters from bedtime stories. We’ll encounter Goofy, Donald Duck, and a slew of other cartoon characters along the road. Not to mention the world’s continuous references to full-length Disney fairy tales. We typically grin when we see a chimney with a Dumbo figure on it and drapes with Pluto the dog motifs in an adjacent window.
Warren Spector’s expansive cartoon universe is wonderful. There are several venues to choose from. It is therefore difficult to become bored. And the manner in which they are presented is breathtaking. Don’t get me wrong: Epic Mickey 2: The Power of Two’s visuals aren’t the greatest of the current generation of consoles. It cannot compete with Far Cry 3 for the title of most visually appealing game. Nonetheless, the artistic layer is to be admired. The environment around Mickey is vibrant, vivid, and just stunning. One could wish to check about the neighborhood for minor morsels like Dumbo, or perhaps find recognizable folks to approach and converse with for a time. The little sequences between boards are excellent. The game then transforms into a two-dimensional platformer in which we run through scenes referencing famous Disney fairy tales from his studio’s early days. The cartoon-style animations, which frequently show the characters conversing or singing after completing the level, are also excellent. Epic Mickey 2: The Power of Two is designed for two players. The activities of Mickey are controlled by one player, while Oswald the Happy Rabbit is controlled by the other. It is worthwhile to play with a partner because a computer-controlled rabbit lacks above-average intellect and does not always behave as we would want. Fortunately, the button to invite a buddy saves the issue, so I won’t harass Eeyore. In terms of entertainment, we may utilize both the pad and the Move controller. Character control and targeting are both comfortable and did not pose any issues in any situation.
Surprisingly, the game was designed in such a manner that there was no bloody hostility in the gameplay. The animals you encounter are not frightening, but rather sympathetic. When they attack, we have numerous options for defeating them. Cast a lifting spell and take them to the solvent to dissolve. Pour the green goo over them, wipe it away with a brush, or paint them with the right quantity. This causes the bad cartoon character to fall in love with Mickey and fight for us in a certain spot. It’s worth noting that Mickey utilizes paint for more than just fighting hostile Blobs. It will also be used to construct Animation World. We restore our houses’ previous grandeur by pouring it around them. The mission’s purpose is frequently to use paint to fix a malfunctioning machine. I do have a little complaint that most of these locations are inadequately marked and need you to broaden your eyes to notice them. In the game, there are much too few opponent troops. When we hurry through unpleasant regions for the majority of the game, they are abandoned. The few bosses are equally unimpressive. They prove to be quite simple to beat. In fact, unlocking the way to the next board was more challenging for me than killing the opponent. Despite the assistance of Gus the gremlin, who showed us the way, there were times when I had no idea what I needed to do to advance the game. After a time, it became clear that either the answer was unreasonable, or I was merely standing with my back to Gus, who was directing me in the right direction. Apart from the aforementioned flaw, I have no complaints regarding the camera job in general. What was a stumbling block in the beginning has been considerably improved. True, there are times when the camera obscures the main character or fails to adequately display the location of the combat, but these are rare occurrences. The entirely worthless map, on the other hand, is really aggravating. It should be used constantly by the player in such a large game with so many places. The one we get to utilize makes no sense at all.
Epic Mickey 2: The Power of Two is a unique platformer. It’s more of a crossword puzzle with a large action game. There are several instances where it is evident that the creators couldn’t determine what type of production they intended to do. On the one side, we have a complicated, vast universe, while on the other, opponents are easily defeated. We can play together, which clearly boosts the game’s quality, but in solo play, your companion might be annoying due to his lack of reflexes. Who, after all, is this game targeted at? I dare to suggest that it is aimed at adults rather than children. When children are thrust into such a vast environment, they rapidly get impatient. That’s how Epic Mickey 2: The Power of Two feels. It is not without defects; it is continually caught between what the game was meant to be and what it is. I would rather that the designers shrink the created universe and eliminate faults. So we have a lovely, successful title that should have been far better than it is.