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Ancestor Legacy Review

(Image from Steam Game Page)

RTS games, or real-time strategy games, are not as popular as they once were. As a result, the debut of each is a modest festival for genre enthusiasts. Ancestors: Legacy may not keep the most experienced players entertained for dozens of hours, but it will still enable you to have a wonderful time in the story and in the excellent multiplayer mode.

We are given six different tale situations, each with five steps. The missions are varied enough; we often begin by managing a small number of units, and following jobs entail larger-scale skirmishes. The initial Viking plot adequately teaches the most fundamental features of the game, if possibly a little too slowly. The gameplay is comparable to other strategy games, particularly those from the Relic company, such as Company of Heroes and Dawn of War. However, because weapons do not play a major role in this context, the discrepancies are inevitably fairly large. We, on the other hand, oversee entire departments rather than individual sections. In multiplayer mode, we observe parallels to the previously described games, where the most essential thing is to control the camps – control points on the map. They create resources, which allows us to manufacture additional soldiers and gather materials to upgrade our warriors. Controlling the map and attempting to reclaim and take over following settlements are the goals of online or computer skirmishes. We reinforce those we have, conduct offensive measures to confuse the adversary, or decide on a frontal attack with flank assistance. The maps are cleverly planned so that we may always attack from different angles.

(Image from Steam Game Page)

Positioning is important since hitting from the side or the back decreases the opponents’ morale and, in actuality, merely weakens them. However, if at least one warrior remains alive, the unit can survive – in a difficult scenario, hit the retreat button, and the survivors escape to the base, where we can replace the losses. We can use healing anywhere on the map, except during conflict. Battles are exciting and involve thought, especially when it is critical to employ a defensive position correctly. We can erase the effects of the enemy’s charge if we activate it. Only with this mentality are we able to spot traps that would otherwise be undetectable. Properly positioned spikes and tar pits are also crucial components of defense.

However, it is more difficult to comprehend the necessity of excellent unit management throughout a campaign because the artificial intelligence seldom attempts to employ postures or attack from the flank effectively. As a result, the greatest delight from good plays happens in multiplayer mode – however novices may encounter difficulties and should practice against bots first. The four factions playable in the campaign – Vikings, Glades, Anglo-Saxons, and Germans – differ in various unique units and heroes, although they are all based on similar sorts of forces. Spearmen, ranged infantry, and troops armed with shields and swords form the foundation of every army. Add cavalry to sometimes charge the opponent. It’s a shame there aren’t more unit kinds, but it’s still not horrible. The lack of emphasis on micromanaging soldiers is a mild letdown. Maneuvering them during battle is extremely tough – and while it is realistic that a unit unified in combat cannot simply detach itself from the opponent, it has no bearing on the game’s enjoyment. It’s also odd that we can’t easily arrange numerous units in a row. These qualities might be due to the fact that the authors created the game for both PC and consoles. This is most likely why the maximum number of branches is ten, and the previously described micromanagement has receded into the background. However, it must be said that handling the controller is fairly easy – which is amazing given that the game is more intricate than, say, Halo Wars.

(Image from Steam Game Page)

Importantly, the game is pretty remarkable, with high-quality images. This allows us to focus on the campaign, where we have more freedom and can zoom in on the camera to see harsh endings with a dramatic zoom. Mieszko I can create an impact by slaying adversaries with a sword. The soundtrack is also excellent, particularly in the Polan campaign.

Ancestors: Legacy might be a somewhat larger game with more troop kinds. Finally, we have a successful title that demonstrates what Gliwice’s Destructive Creations is capable of. It’s a decent RTS that may bring hours of entertainment.

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