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Persona 4 Golden Review

(Image from Steam Game Page)

School, shop, small market, and residence have all been renovated. Moving from the city to the countryside is not always connected with what urban youngsters think to be the finest thing in the world. However, the unnamed hero of Persona 4: Golden will not be bored when he travels from Tokyo to little Inaba.

The city is plagued by a plague of strange killings when the main character arrives. The victims appear on the Midnight station before their deaths, a station that does not have a license to broadcast what it does. The show is only broadcast at midnight on rainy days. When the hero puts his fingers into the TV screen, he discovers an entirely new, foggy world populated by menacing shadows and more. The plot rapidly takes on the flare of the finest Japanese cartoons, and there’s a deeper message concealed behind hundreds of thousands of lines of text. The narrative is without a doubt one of the strongest aspects of Persona 4 – a Japanese RPG game released in 2008 for PlayStation 2. There is a lot to say about the Golden edition, which was created particularly for the PlayStation Vita, but it is not a standard conversion. The fourth entry of the Persona series is one of the genre’s highest-rated games. As a result, it’s hardly surprising that the game’s fundamentals haven’t altered. As soon as you start, a calendar begins ticking down the days till the main character’s stay in Inaba ends. A year full of delights awaits us, but there will also be plenty of mundane days. Going to school and taking tests, participating in extracurricular activities, developing and deepening friendships – all of this and much more awaits you in the game layer, which can simply be described as a simulation of the life of a savvy adolescent.

(Image from Steam Game Page)

To put it simply, the fighting takes place in a turn-based system and entails locating the opponents’ weak areas. We get experience points, money, and things needed to construct new weapons and perform side objectives assigned to us by inhabitants after each combat. There is also a card mini-game with varied statistics and bonuses, including negative ones, as well as new Personas to win from time to time. The game’s two tiers are linked. The contacts made and developed by the main character impact the power that the team and Personas will have in the TV world. Diligence, understanding, courage, and the capacity to express oneself are all as necessary as strength, agility, magic, and endurance. We cultivate the latter by reading books, learning, and working. We won’t be able to become friends with some characters until we have sustainability. For example, in order to grow closer to Ai, we must play truant with her. However, like in life, we need greater bravery for this. Of course, we may disregard the entire social layer, but this makes the game more difficult and monotonous, and the finale of the journey may not be the most engaging. There are several finals that are dependent on our actions. There is also the Velvet Room, which houses Igor and Margaret. They assist the main character by categorizing the obtained Personas and providing the ability to merge those previously held. There are various forms of fusion accessible, each with a different number of animals involved. Given that some Personas can only be gained via combining, this location rapidly becomes a time waster. You must capture them all.

Persona 4: Golden is unquestionably more up to date than the previous generation. The excellent, catchy music has been expanded with numerous new songs, and the English dubbing is excellent, even when compared to the original, which is not included in the English version of the game. The most significant changes, however, impact the game environment and gameplay. A very young Marie, who was brilliantly weaved into the plot by the authors, sits in the Velvet Room, adjacent to Igor and Margaret. He’s so intriguing that he’s one of the most engaging supporting characters. A meeting with the girl opens the door to a new location in the television business. To avoid giving too much away, I’ll simply mention that it alters the game’s rules slightly. Another new element is the possibility to become friends with Detective Adachi, which culminates in the acquisition of one of the game’s more powerful Personas and an entirely different ending. The game has been extended by two months and various events, including a trip to the beach and the mountains with the gang, as well as nosebleeds at the sight of females in bikinis, humorous games in hot springs, and nighttime ghost stories. Okina, which is close to Inaba, may now be visited indefinitely after earning a scooter driving license. There is a movie that increases the range of your friends’ talents, a Chagall Cafe that enables you to export Person skills in the form of cards, and a shop with hero trinkets.

(Image from Steam Game Page)

Persona 4: Golden is a once-in-a-lifetime journey. It’s amazing how a hundred hours of play, which is the complete year of the hero’s life, brings us closer to the world and everyone we encounter. The emotional, lovely finale is the cherry on top. Nonetheless, this is not a one-time event. Too many scenarios may be performed differently, and there are so many things you will get wrong the first time. Without a doubt, the finest game on the PlayStation Vita.

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